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Cure Light Wounds
When laying your hand upon a living Creature, you channel positive energy that cures 1d8 points of Damage + 1 point per Caster Level (maximum +5). Since Undead are powered by negative energy, this spell deals Damage to them instead of curing their wounds. An Undead Creature can apply spell Resistance, and can attempt a Will save to take half Damage.
Attributes
Casting Time
1 standard action
Components
V, S
Duration
Instantaneous
Level
Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 2
Range
Touch
Saving Throw
Will half (harmless); see text
School
Conjuration (healing)
Spell Resistance
Yes (Harmless); See Text
Target
Creature touched
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